Guilty gear xrd 3d character models download

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It handles inner lines using a special layout as mentioned in the documents. In this case I just used Blender and transferred the normals from simplified meshes. The most important thing is probably getting the normals right. The outline is just a basic expanded mesh with inverted normals.The vertex colors of the outline mesh are a darker version of the character e.g coat = dark orange. If it is, use the light color (main texture) otherwise use the shadow color (main texture * tint texture). Basicly you just check if the surface normal is facing the light.

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The links at the footer cover it in more detail. This is my first Unity shader and I haven’t cleaned up the code at all. Just posting a shader based on Guilty Gear Xrd.

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